using UnityEngine;

public class ForceTransparentCamera : MonoBehaviour
{
    void Awake()
    {
        var cam = Camera.main ? Camera.main : GetComponent<Camera>();
        if (!cam) return;
        cam.clearFlags      = CameraClearFlags.SolidColor;
        cam.backgroundColor = new Color(0, 0, 0, 0); // alpha 0
    }
}
